The Pinewood Derby is an annual racing event for Cub Scouts in our pack. With parents’ help scouts build their own car from official BSA kit and decorate it. BSA kit contains a standard sized block of pine wood, standard plastic wheels and standard metal axles. All these parts must be present in the finished car. Cars are weighted and measured during official registration (see rules section below). All cars are assigned an official race registration number at the time kits are distributed.
Each car races at least four times – once in each lane. Four fastest cars race again in the second round – Pack Championship. There are awards for 1st, 2nd and 3rd place in each rank and overall for the Pack Championship.
Our pack also has a design competition with a few categories to choose from. There are awards for best car in each design category. Participation patches are distributed to all scouts who register their car. Concessions will be available during lunch hour with all proceeds benefiting Troop 197.
How to Participate
- Get an official BSA kit and stick with it (distributed at the December pack meeting).
- Get registration number for your car from race organizers or your den leader.
- Read and follow Pack 197 Pinewood Derby rules (see below)!
This race is competitive and it’s not fun to get disqualified.
- Select a category for the design competition.
- Come up with a novel design and build your car with proper clearance and within size restrictions.
- Attend Pinewood Derby Clinic to get assistance and check weight.
- The car’s owner (scout) must be present at race time. Registration can be done without scout.
- Scouts are welcome to wear class B uniform. Shirts with scouting and pinewood derby theme are encouraged.
This year there are five design categories:
- Movies/TV Shows
We need your help!
Volunteers are needed to help at the Pinewood Derby Clinic on Sat. January 11th (help with design advice and tools). Please sign up for one of the 1 hour time slots here: Pinewood Derby Clinic Signup.
We also need Race Day help; please sign up here: Pinwood Derby Race Day Signup. Volunteers are needed for:
- Repair station (help with weight and design issues)
- Check-in station (inspect car)
- Registration station (enter participants into computer)
- Set up Track and software
- Setup chairs and tables
- Track Operators (organize cars by registration number and rank, load cars onto track and retrieve after completion)
- Photograph cars and derby drama
- Remove chairs, track break down and clean-up
Official Pinewood Derby Rules
- Check-in hours will be determined by the race coordinator. No late entry. All cars must display three-digit registration number, pass inspection, be assigned a category for design competition, and be entered into the computer.
All cars must pass inspection to qualify. The inspection points are as follows:
i. Axles, wheels, and car body must be made from the standard BSA kit provided to scouts. No cars made from other kits or parts replaced will be allowed to race. No other wheels or axles may be used, including those purchased at the Scout Shop or web sites claiming to have BSA license.
Other elements may be added to the car for design purposes, as long as the car does not violate any other points of inspection.
ii. The car must have been made during the current Scout year.
iii. The width of the car must not exceed 2 ¾ inches.
iv. The length of the car must not exceed 7 inches.
Note: any design added to the front or back of the wood block will cause the car to exceed length specifications, and will have to be removed prior to passing inspection.
v. The weight of the car must not exceed 5 ounces according to the official pack scale.
v.1. If necessary, you may add weight to the car with any method you wish (weight strips, washers, loose change, etc.) as long as it does not violate any other points of inspection.
v.2. It’s always a good idea to try and weigh the car prior to Race day so there aren’t any big surprises. (U.S. post office scale should be close enough)
vi. The height of the car must not exceed 5 inches.
vii. The car must have 1 ¾ inches clearance between the wheels and 3/8 inch clearance underneath the body so it does not rub the track.
viii. Cutting, drilling, beveling, or rounding of the wheels is prohibited. You may remove the seams and imperfections from the wheels. The axles may be polished and lubricated with a dry graphite powder. No oils.
ix. Wheel bearings, washers, and bushings are prohibited.
x. Springs of any kind are prohibited.
xi. Loose materials of any kind (i.e. lead shot) in the car are prohibited.
xii. Any design details must conform to the length, width, height, and weight limits.
xiii. The car must be freewheeling with no starting devices.
xiv. The official number must be clearly visible on the car. (Also available pre-race, at weigh in).
xv. Once the car has been inspected and registered, it will remain in the staging area until the racing begins.
xvi. No adjustments may be made to the car after it has been inspected and checked in. Design competition is part of the event and alterations are prohibited after check-in.
xvii. If the car loses a wheel, or is otherwise damaged, the driver will have no more than 5 minutes to make the repair.
xviii. The Inspection Committee (Assistant Cubmaster and Cubmaster) has the responsibility and final authority to disqualify cars, which do not meet these specifications or otherwise break official rules.
- Design judging will take place immediately following the end of check-in hours. Judging may be done by Pack members. No votes are allowed in the scout car’s category.
The car’s owner (Pack 197 Scout) must be present at race time. If not present, the car will be disqualified and prize awarded to owners of the next fastest car. (The car can be checked-in/inspected without the Scout present.)
a. In case of extenuating circumstances (illness or otherwise), a request may be made to the Cubmaster to have a parent stand in for the Scout. Requests must be cleared in advance with the Cubmaster. Performances, appointments, parties, vacations and sporting events are not considered extenuating circumstances.
Each heat will be announced.
The starter will make sure all cars are on the track properly. Once the cars are set, the starter will initiate the race.
At the completion of the heat, the cars will be returned to the staging area.
The car whose front side is over the finish line first is the winner of the heat.
a. Results will be tracked electronically
b. Heats will be generated by the software program. Each car will race 4 times, once in each lane.
c. In the event of electronic failure the Cubmaster will switch to visual method for determining the winner, and 2nd, 3rd, 4th places (via place spotters) and the manual method for generating heats.
If a car leaves the track, runs out its lane, interferes with another car, loses an axle, etc., the heat will be re-ran. If the same car has problems on the second run, the car will be disqualified from the heat. The heat will then be ran a third time without the disqualified car.
When all heats are complete, design award winners will be announced.
The top four fastest cars will compete against each other to determine the overall 1,2,3,4 places in the Pack Championship.
Race awards will be presented to 1st, 2nd, 3rd place winners in each rank and in Pack Championship.
The 2020 Event
When: Saturday, February 15th, 2020.
Where: Room 230 at the Heritage Christian church.
Registration starts at 10:30 AM. At 11:30 AM registration will be closed and voting for the best design will begin.
Car registration number will be used during anonymous voting for the best design and computer tracking of race results. Car must display registration number on the front.